This game was made in 3 days for the
21st ScoreSpace jam.
This was the second Scorespace jam I had competed in, and the first one in which I was
collaborating with my friends! The main collaborator was
Golden Disguise, who
helped with ideas for the game, and also created all of the art used in the game. The game's music was
created
by
Bluthardt and
Keegan Clark.
The theme for the jam was bounce, and my initial idea was a game where you die if you stop bouncing.
However,
the game evolved far past that, and turned into a fast-paced platformer with a focus on speedrunning.
As per the requirements of the
ScoreSpace game jam,
I implemented an online leaderboard for the game using
LootLocker,
which would keep track of player's best speedrun times. In the end,
the game placed
3rd/67 games! Which was way
better than I thought we'd do, since the game was definitely on the difficult end.
I also ended up hosting a speedrunning competition between friends, which lead to the discovery of many
speedrunning techniques. The some of the first
complete runs of the game took over an hour, but the world record ended up being under 3 minutes. If you
want to try beating the world record,
you can check out the game on
itch.io.
You can also watch the
video on this page for a more detailed account of
the game's creation.